Antares Auto-Tune EVO Does Battle With Tone-Deaf Creationists

October 14, 2008
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Antares Auto-Tune EVO Walkthru 1215th AES

If anything has been proven by the popularity of pitch-correction software it's that sometimes God-given talent is enough, and sometimes you've got to play "Intelligent Redesigner" in the studio. In an effort to make the effort to smote impure notes from our world a bit easier, Antares Auto-Tune EVO features a number of new features, all of which are discussed in this video from the 125th AES Convention in San Francisco (heavens!).

Visit Antares Technologies's official website for more information

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BRIAN: This is Brian with Antares, and I'm showing the latest version of Auto-Tune EVO. I'll just walk you through some of the new features.

Of course you have the traditional Auto-Tune sort of automatic tuning correction. The big feature here in terms of tracking pitch -- actually, the whole engine has been redone completely in terms of tracking is much more accurate, so the input pitch, in order to correct the pitch, it needs to know what's coming in, and so that whole detection engine has totally been overhauled, probably the biggest change since Auto-Tune 1.

It sound's great. You can have a noisy vocal, let's say a violin with lots of bow noise, and it will still track perfectly, so you're not going to get the octave errors that you used to get in even with 5.

Some of the other improvements. Graphic mode: a huge overhaul here. So, it's sort of carrying on from 5; the UI is just getting better and better. So, not only can I use my traditional curve functions like to edit and work with the pitch right, so that as if it were sort of a line that I could graphically draw, but I can also go in and make note objects. Note objects give me the ability to sort of average out the location of a note and then manipulate that up or down.

Now, some of the cool things: If you're used to using graphical mode, new feature: independent retune speed for each note object or even selections. So, even if you're using curves still, you can set individual retune speeds for whatever line you choose. So, if I go in here and I've got the curve and I could draw sort of my straight line let's say, and I can come in here and select this line that is created with the line tool, and I can change its retune speed independent, so you could see that is what's tracked like green is what's output, the blue line sort of shows me the differences. It's sort of the line I draw versus the green line which is the output pitch. And so, whether I'm using note objects or continuing to draw lines, you can individually draw note objects because it's really cool, so I can draw in a set of notes and then control the retune speed individually. So, if I had a vocal that's say I had a strong vibrato at the beginning that I wanted to sort of tone down, I can just create a note object out of the sort of initial part of the phrase and sort of pin that down.

You also have a resizable window, which is huge. If you use graphical mode, you can make that really big. It's got a new lanes view, so it used to be you'll be able to kind of look at it where the center pitch is kind of in the middle like whereas now you can kind of switch to more sort of a piano roll matrix style view. It kind of goes hand in hand with the note objects; it kind of makes it a little bit easier to visualize and things like that.

There's also user programmable key commands, so that's big if you work in graphical mode a lot. The traditional workflow still follows the same. You can draw in curves, draw in lines, cut them up, do the same thing as always.

Now, there's a sort of a universal window in terms of tracking key and scale, so you see this key and scale up here. A lot of that has to do with the ability to actually import the -- undo some of this -- actually import the auto-curve to your current curve, so you can take what auto mode has done or would do and sort of create a curve out of that. Let me just select this and import auto. So, you can see what it's done is instead of creating a curve based on what I tracked in, which would be sort of working backwards (it might be very difficult to correct that), I can take sort of the baseline the auto mode was going to give me and then work from that. I can then go in and redraw some of these transitions that I feel maybe a little too aggressive. Why, I can even make note objects and manipulate them by hand, control retune speed, and things like that.

So Auto-Tune 6 EVO, tons of new features. There's upgrade pricing. Check out the website, Antarestech.Com.

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