Blastwave FX Sonopedia: Bible Author Trades Words For Sound Effects

October 06, 2008
Blastwave FX Sonopedia

We've got something for all of you pedia-philes out there. From the 125th AES Convention, we visit Blastwave FX, a fairly new company that specializes in sound effects for sound design under the guidance of Ric Viers, author of The Sound Effects Bible.

We check out Sonopedia, Blastwave FX's flagship product, which is an encyclopedia of sound effects compiled over the past few years. All sounds are recent in 24-bit / 96 kHz quality, so that when Freb pulls up in a brand new Cadillac, Memphis can sufficiently berate him for stealing a car that wasn't on the list without Otto recognizing that the sound of the motors doesn't match up.

Visit Blastwave FX's official website for more information

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This is cool that we can get the home loans and it opens new opportunities.

Tue, 2011-11-15 04:59

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SPEAKER: So this is Blastwave FX, and we are a sound effects library publisher. We are a pretty new company. We've been around for about two years and we specialize in high-definition sound effects, so everything's been recorded and mastered in 24/96, and the head of the engineering and recording team, Ric Viers, is based out in Michigan. He's been doing this for years and he's about to publish a book called "The Sound Effects Bible", so Ric has his own very special way of recording sound effects. He does some of them inside the studio, and he also takes a team of recording engineers outside across the United States to record and collect a lot of these sound effects.

So, our flagship library is called "Sonopedia", the encyclopedia of Sound Effects, and we just released this a few months ago, and it's comprised of about 20 different categories such as ambience, transportation, foley, foley footsteps, warfare, water, weather, emergency....

So our larger libraries, including Sonopedia, are delivered on Glyph hard drives. Sonopedia is a 170-GB library, and it's delivered on a 250-GB Glyph hard drive. All of our hard drive libraries come with search software, and it just performs basic functions: search then audition, then when you find the sound that you like, you can drag and drop it into any application such as Pro Tools and it is voila, right there, and you can start editing it.

Because everything that we've recorded has been done in the past two or three years, the sounds are modern, they're new, they're up with the technology, and they are pristinely recorded and they are very, very clean, so as opposed to the a lot of traditional older sound effects libraries, which are really great and people in the industry love them, some of them have been transferred from analog to digital so they have some issues with the quality of that and they weren't recorded in 24/96. And the other advantage is these days, if we're working with a Mac Book Pro or we're looking for a car sound that's very recent, we don't want to have to use a car sound from 1996; we'd rather use a sound that comes from a car from 2008 so, or for typing on a keyboard and we need some poly sounds from that, a computer 15 years ago or even 5 years ago sounded drastically different than laptops do today.

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