Cycling '74 Max 5 Comes Out Of Its Shell To Be Much More User Friendly
Here's a sneak peek at some of the new features available in Cycling '74 Max 5. Code completion takes away the necessity to devote too much brain space to memorization, and a new user interface includes a palate that is conveniently sub-categorized.
More on Cycling '74 Max 5 is yet to come, so stick around to learn more about this software and its new shortcuts.
JOE WALLACE: Now can you demonstrate the new interface for us? Can we take a look? Do you have a sample?
DARWIN GROSSE: Sure. Absolutely. Here's a little overview of the new version of Max, the UI. First of all, there's a lot of shortcuts, so you'll see instead of always going to a palette, I'll often just hit like the N key to make a new object. Type something in and you can see that there's code completion and some of these things that our users have -- yeah, if I can spell right -- have asked for: the ability to kind of see what messages are even available. This is kind of an example of how we do a lot of reveals in our software. So it used to be you had to know ahead of time, "Oh, I want a metro," now I can start it likem, "Uh, I think it started with M," and kind of get a chance to see all the things that are available.
For user interface elements, what we have is we have a palette. The palette shows all the different UI elements, and they're also broken up into subcategories, so if you know you want something that deals with images, you can pop over here, double click or click it and it'll show up in the interface. Additionally, now we have a lot of drag-and-drop options, so we have a file browser here, and then I'm going to go over to take a look at images, I can grab an image, drop it on a picture object, and there's my image. There's a lot of kind of interaction between Windows and interaction between the stuff I have on my hard drive and the stuff that I want to do in my program.




Post new comment