Sony Vegas And Sound Forge: DJ Puzzle Explains How To Create Loops, Part II
Jason Donnelly, aka DJ Puzzle, continues his loop creation tutorial with Sony Vegas 6 and Sound Forge. Donnelly has already gone over recording loops in part I. Now, he shows us a few more tips and tricks that make loop creation easier.
Jason Donnelly also runs Peace Love Productions where he specializes in sample loop creation.
JASON DONNELLY: So I'm going to go ahead and record this track.
[JASON DONNELLY RECORDING LOOP INTO SONY VEGAS]
Now, one of the things I like to do is I like to get two repetitions and I take the second repetition so I can get the tail of the last note. This creates the illusion of a seamless loop when looped in like programs such as ACID.
[JASON DONNELLY PLAYING BACK LOOP FROM SONY VEGAS]
So now I'm going to edit it down. I'm going to find where the one is. I actually didn't start that on one by accident so.
[JASON DONNELLY PLAYING BACK LOOP FROM SONY VEGAS, SEARCHING FOR FIRST BEAT]
One of the nice things about Vegas is it has an auto zero crossfade setting that will zero out the ends for me, zero fade at the end. See that? So that will eliminate any popping upon looping the audio, and then I'm just going to render that down, render as, and I'm going to call it Big Nasty Trance Pad. Now notice I have the Render loop region only box checked; that's important. This is -- I don't know if you have this in frame but this would be the looped region and then save it down.
Final process in the recording process is to normalize the audio. I use Sound Forge, and so I'm going to open Big Nasty Trance Pad, which is right here, select all, you don't have to but I do it by force of habit, and normalize under the process menu. I use the normalize, set to maximum peak value, and boom.
One more thing that I might do is I'll use a Waves L2 Limiter just for a little bit of limiting. I'll make the file a little louder and then I'll make sure that it doesn't distort, so that's it and then just close the file and then it'll save it back to its original location, and we have a loop.




Your Tutorials for making loops.
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