Vir2 BASiS Goes Sample Instrument Crazy With Basses

June 25, 2008
Vir2 BASiS

Expand your bass guitar collection with Vir2 BASiS, a virtual instrument for Kontakt 2 and Kontakt 3 that thoroughly covers your bottom like a pair of leather cutoff shorts. Electric basses? Got 'em! Uprights? Got 'em! Fretless basses, synth basses? Got 'em, got 'em! BASiS also has some very exacting controls to really maximize your virtual bass tone with DI and amp blending control, multiple velocity layers, seamless humanizing, custom legato and vibrato tools, release layers, harmonics, hammer-ons, pulloffs, slides, slaps, rakes, falls, and more things that happen in an episode of Looney Tunes.

Featuring over seven GB of basses, you're sure to recognize some of the classics you can check out in this library. Fender Jazz Basses? Got 'em! Fender P-Basses? Got 'em! Rickenbackers, Musicman Basses and specifically significant basses like Jaco Pastorius' Fretless Bass and three slap basses? Got 'em, got 'em, got 'em! Vir2 provides over one hundred synth bass patches as well. That's enough bass to make you go mad! I already have! AIIIEEEEEE!

All of the electric basses that Vir2 sampled were done so via both direct input and through the amp. The two perspectives are fully able to be blended if desired. On upright basses, this works with a combo of direct input and phase-aligned tube mic output capture. The interfaced knob that does all this blending keeps good company with other on screen controls such as pitch bend range adjustment, pick noise and fret noise controls, release layer controls, adjustable velocity curve, and instant and detailed control over EQ. Bass multi-effects are also packaged in BASiS including an octaver, compression, saturation, lo-fi, distortion, limiter, phaser, flanger, chorus, reverb, and delay.

Other features include a humanizing legato tool with a customizable vibrato engine that lets you operate like you're the brain of an ideally functional central nervous system transmit electrical impulses to your fingers without the imperfections of dealing with sub-perfect motor skills. This vibrato engine isn't LFO-based, either. It's modeled after actual players, complete with the ability to add randomized pick noises, release samples, and fret noise in case you don't want to sound like a systematically tuned robot.

J. Irving-Giles is a writer / editor for Gearwire


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